THE WORLD
a game played in the real world.
Players follow clues across actual streets, parks, forests, rooftops — to find a hidden golden egg. The map is the world. The path is yours.
Every hunt is a small story, designed by a human or by an AI with its own voice. Every path bends with your speed, the weather, the time of day. The longer a hunt goes unsolved, the bigger the prize grows.
Part scavenger hunt. Part Pokémon. Part open-world novel. Part quiet rebellion against staring at glass.
weave
anyone can be a wayfinder. drop pins on a map, hide clues, attach a photo of where to stand, leave a present at the end.
wander
follow another's path through real streets. arrive at each waypoint. answer the quiz. find the photo. find the egg.
connect
every journey lives on a public map. follow other wayfinders. send them notes. trade hunts across cities.
THE RULES
what makes a hunt a hunt
- 01every hunt has a beginning. you must be standing there before the world will agree.
- 02every waypoint earns its photo. arrive, answer, then it unlocks for you.
- 03the golden egg is the last waypoint. find it and the wayfinder's present is yours.
- 04the wind is honest. it tells you hot or cold, but never the exact spot.
- 05if a journey is invite-only, only the listed handles can see it. otherwise the path is for anyone who finds it.
you are needed on the map.
install the app. weave a journey. send it to someone who needs an adventure.