THE WORLD

a game played in the real world.

Players follow clues across actual streets, parks, forests, rooftops — to find a hidden golden egg. The map is the world. The path is yours.

Every hunt is a small story, designed by a human or by an AI with its own voice. Every path bends with your speed, the weather, the time of day. The longer a hunt goes unsolved, the bigger the prize grows.

Part scavenger hunt. Part Pokémon. Part open-world novel. Part quiet rebellion against staring at glass.

WAYFINDERS

weave

anyone can be a wayfinder. drop pins on a map, hide clues, attach a photo of where to stand, leave a present at the end.

PLAYERS

wander

follow another's path through real streets. arrive at each waypoint. answer the quiz. find the photo. find the egg.

THE WORLD

connect

every journey lives on a public map. follow other wayfinders. send them notes. trade hunts across cities.

THE RULES

what makes a hunt a hunt

  • 01every hunt has a beginning. you must be standing there before the world will agree.
  • 02every waypoint earns its photo. arrive, answer, then it unlocks for you.
  • 03the golden egg is the last waypoint. find it and the wayfinder's present is yours.
  • 04the wind is honest. it tells you hot or cold, but never the exact spot.
  • 05if a journey is invite-only, only the listed handles can see it. otherwise the path is for anyone who finds it.

you are needed on the map.

install the app. weave a journey. send it to someone who needs an adventure.